The Operators set their charges to stop this monstrosity before it seizes the city, but fate prevails: the engine fires up, and the wheels are set into motion toward the Verdansk Train Station.Īmid the chaos, intel suggests that hostile bombers are flying in formation only a few klicks away from the city despite this, every Operator must keep calm and carry the city on their shoulders, using everything they have to destroy this steamrolling death machine.Īnd no matter how this mission ends, it will forever be known as the Battle of Verdansk. It works until they get knocked down cause when they get back up they often turn so its just down to luck if the turrets set of the bomb or not.The annihilator of armies is on a collision course with the Kastovian’s capital city, and it will take Operators from all fronts to rise together and end its plot of complete destruction.Ī sight unseen on the Eurasian continent since World War II, this armored train could level Verdansk with its row of powerful tank turrets. Turrets can be used safely against demos, Just gotta be smarter about it.Less hulk smash, more Bruce Banner.Īctually turrets arent that good against demos at all, i've tried several setups with attacks from behind and the sides. As I said earlier in the thread, Use some ingenuity. You're thinking too limitedly and not considering easy to use possibilities just because your primary defense tactic of 'place turrets between me and zombies' will backfire against a demolisher. The most notable example of which is that the switch that causes a demolisher to explode is on his front side.So, what if you attack him with turrets from behind as he walks down a hall instead?
You just have to be intelligent about doing so.
No? You can very much use turrets against demos. I dont think that is a good use for what used to be a great trap/defense. So now a late game trap/defense item (turret) is relegated to almost strictly aiming at the sky to kill birds in the late game. My point was that you cant use those defenses/traps late game for fear of triggering demo zombies. I also get that you can turn turrets on and off. While i understand what you are saying, i think turrets are traps in the sense that zombies walk around a corner,up some steps, past a hole in the wall, etc, and BOOOM! Smoked. Originally posted by Lelo Mariin:Turrets are not traps.
To conserve ammo or NOT TO TRIGGER A SWITCH that goes BOOOOOM : Turrets are a static defenceĪnd yes, you should turn turrets on or off via a switch. But them being present shouldnt make late game traps unusable. Dont get me wrong, the demo zombies were a much needed addition for late game. Late game traps that you cant use because the late game zombies will trigger and destroy your base. Dont use traps that you absolutely should be able to use.